3D Modelling with Remo, unarmed and dangerous

Just about every new geek on the block seems to be able produce uber realistic 3d models and animations nowadays. With the increasing popularity of higher education courses in multi-media, or computer graphics, just about every under-25-year-old these days seem to know everything about 3dsMax and Photoshop. I don’t mean to sound pompous…, well actually I do…, creating realistic rendering is pretty easy. 3d modelling/rendering software programs now come packed with complex illumination models and renderers. All you need to do is to create the geometry, add a couple of lights, then voila, out pops Toy Story 4.

Modelling for realtime applications, however, remains a very specialized subject, requiring a good understand of the rendering pipeline and scene graph. To make use of the latest shader technology, you still have to write code. You need to know about matrices, transforms, parallel processing, frame buffer etc.

There aren’t many commercial off the shelf (COTS) modelling software for realtime visualisations, with Creator (from Presagis) dominating the majority of the market share for the past decade or two. Recently though, a new contender has entered into the heavy weight arena. The name is Remo, unarmed and dangerous.

Launched in 2005, Remo 3D provides a feature-full modelling environment for realtime visualisation. With an extremely attractive price tag, its native format is OpenFlight, which is a widely adopted 3D format for realtime 3D visualisation. “Our ambition is to support the essential features for creating effective realtime 3D models while keeping the license cost much lower” said Andreas Ekstrand, CEO and founder of Remograph.

It has an intuitive user interface, with a drag-and-drop hierarchy viewport, enabling user to optimise the database very effectively. It supports a large number of other file formats. It also supports macro scripts since the release of version 2 in 2009. As a realtime modelling software, it of course comes with all the relevant features, such as DOF nodes, LOD nodes, switch nodes, and an arsenal of functions that turns modelling and optimisation chores into painless tasks.

Remograph, the maker of Remo 3D, has also developed advanced 3D applications for the iOS, based on OpenSceneGraph. “The use of modeling and simulation […] has steadily increased during the latest decades, and I think this will continue to gain ground thanks to its cost-effectiveness and the improved results” said Andreas Ekstrand. “The iPad, iPhone and Android platforms offer new exciting possibilities and we will continue to explore their potential for 3D applications.”

If you’re fortunate enough to be one of the elite breed of 3D modellers that are punching in the heavy weight of realtime visualisation, check out Remo 3D www.remograph.com.

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